Publications

The most important publications by ICAD/VisionLab members can be found in the highlight section below, which are representatives of the main lines of research and have high impact factors. The outline section presents all publications (1989 – today).

Intellectual Property Rights:

Papers in PDF format posted on this site are not final published versions as might be downloaded from a publisher’s site, but discussion papers in a version that incorporates review suggestions from several sources. Some PDF documents found in the other types of publications may require a password if project confidentiality is required by NDAs (Non-disclosure agreements).

HIGHLIGHTS (2011 – today)

2017

2016

2015

  • Conference: Baffa et al. (2015). Adaptive Automated Storytelling Based on Audience Response. [Discussion Paper version] [Final Publication version]
  • Journal: Valente et al. (2015). Mapping quality requirements for pervasive mobile games. [First online: 2015, printed: 2017] [Discussion Paper version] [Final Publication version]

2014

  • White Paper: SBGames 2014 Keynote Speaker’s Talk (White Paper, Nov/2014 – in Portuguese).
  • Conference: Lima et al. (2014). Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment [Honourable Mention for Best Paper, SBC, Webmedia 2014].

2013

2012

  • White Paper: Proposta para uma Política Pública no Setor de Conteúdo Audiovisual Digital (White Paper, Ago/2012).

2011

  • Journal: Feitosa et al. (2011). Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data. [Discussion Paper version] [Final Publication version]

OUTLINE

JOURNALS & BOOK CHAPTERS

2017

DE LIMA, EDIRLEI SOARES ; Feijó, Bruno ; FURTADO, ANTONIO L. . Video-based interactive storytelling using real-time video compositing techniques. MULTIMEDIA TOOLS AND APPLICATIONS, v. 1, p. 1-25, 2017.

Valente, Luis ; Feijó, Bruno ; LEITE, JULIO CESAR SAMPAIO DO PRADO ; Clua, Esteban . A method to assess pervasive qualities in mobile games. Personal and Ubiquitous Computing (Online), v. 1, p. 1-24, 2017.

2016

DE LIMA, EDIRLEI SOARES ; Feijó, Bruno ; CASANOVA, MARCO ANTONIO ; FURTADO, ANTONIO L. . Storytelling variants based on semiotic relations. Entertainment Computing, v. 17, p. 31-44, 2016.

SILVA JUNIOR, A. R. ; CLUA, E. ; VALENTE, L. ; FEIJO, B. . First steps towards Live-action Virtual Reality Games. SBC Journal on 3D Interactive Systems, v. 7, p. 3-16, 2016.

Valente, Luis ; Feijó, Bruno ; Ribeiro, Alexandre ; Clua, Esteban . The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. Lecture Notes in Computer Science. 1ed.Basel: Springer International Publishing, 2016, v. 9926, p. 187-198.

2015

DE LIMA, EDIRLEI SOARES ; FURTADO, ANTONIO L. ; Feijó, Bruno . Storytelling Variants: The Case of Little Red Riding Hood. In: Konstantinos Chorianopoulos; Monica Divitini; Jannicke Baalsrud Hauge; Letizia Jaccheri; Rainer Malaka. (Org.). Lecture Notes in Computer Science. 1ed.Cham: Springer International Publishing, 2015, v. 9353, p. 286-300.

Baffa, Augusto ; Poggi, Marcus ; Feijó, Bruno . Adaptive Automated Storytelling Based on Audience Response. In: Konstantinos Chorianopoulos; Monica Divitini; Jannicke Baalsrud Hauge; Letizia Jaccheri; Rainer Malaka. (Org.). Lecture Notes in Computer Science. 1ed.Cham: Springer International Publishing, 2015, v. 9353, p. 45-58.

Valente, Luis ; Feijó, Bruno ; LEITE, JULIO CESAR SAMPAIO DO PRADO . Mapping quality requirements for pervasive mobile games. Requirements Engineering (London. Print), v. online, p. 1-29, 2015.

2014

Zamith, Marcelo ; VALENTE, L. ; Joselli,M. ; SILVA JUNIOR, J. R. ; CLUA, E. ; FEIJO, B. . Exploring Energy Management on GPUs in Game Architectures. SBC Journal on 3D Interactive Systems, v. 5, p. 14-26, 2014.

Barbosa, Simone D. J. ; LIMA, E. S. ; Furtado, A.L. ; FEIJO, B. . Generation and Dramatization of Detective Stories. SBC Journal on 3D Interactive Systems, v. 5, p. 39-52, 2014.

Joselli, Mark ; Zamith, Marcelo ; Valente, Luis ; Feijó, Bruno ; Leta, Fabiana R. ; Clua, Esteban . A Distributed Architecture for Simulation Environments Based on Game Engine Systems. In: F. R. Leta. (Org.). Augmented Vision and Reality. 1ed.Berlin: Springer Berlin Heidelberg, 2014, v. 4, p. 41-61.

Zamith, Marcelo ; VALENTE, L. ; Joselli,M. ; SILVA JUNIOR, J. R. ; CLUA, E. ; FEIJO, B. . Exploring Energy Management on GPUs in Game Architectures. SBC Journal on 3D Interactive Systems, v. 5, p. 14-26, 2014.

2013

MARQUES, RODRIGO ; FEIJO, BRUNO ; BREITMAN, KARIN ; GOMES, THIEBERSON ; FERRACIOLI, LAERCIO ; LOPES, HÉLIO . A cloud computing based framework for general 2D and 3D cellular automata simulation. Advances in Engineering Software (1992), v. 65, p. 78-89, 2013.  PDF.

LIMA, EDIRLEI SOARES DE ; Feijó, Bruno ; BARBOSA, SIMONE D.J. ; FURTADO, ANTONIO L. ; CIARLINI, ANGELO E.M. ; Pozzer, Cesar T. . Draw Your Own Story: Paper and Pencil Interactive Storytelling. Entertainment Computing, v. 2013, p. 1-9, 2013.

Soares de Lima, Edirlei ; Feijó, Bruno ; FURTADO, ANTONIO L. ; Diniz Junqueira Barbosa, Simone ; Pozzer, Cesar T. ; Ciarlini, Angelo E. M. . Non-branching Interactive Comics. Lecture Notes in Computer Science. 1ed.Boekelo: Springer International Publishing, 2013, v. 8253, p. 230-245.

2012

Nunes, Gustavo ; Valdetaro, Alexandre ; Raposo, Alberto ; Feijó, Bruno ; de Toledo, Rodrigo . Rendering Tubes from Discrete Curves Using Hardware Tessellation. Journal of Graphics Tools, v. 16, p. 123-143, 2012.

Lima, Edirlei Soares ; Feijó, Bruno ; Pozzer, Cesar T. ; Ciarlini, Angelo E. M. ; Barbosa, Simone D. J. ; FURTADO, ANTONIO L. ; Silva, Fabio A. Guilherme . Social Interaction for Interactive Storytelling. In: M. Herrlich, R. Malaka, M. Masuch. (Org.). Lecture Notes in Computer Science. 1ed.Berlin: Springer Berlin Heidelberg, 2012, v. 7522, p. 1-15.

Silva, Fabio A. Guilherme ; FURTADO, ANTONIO L. ; Ciarlini, Angelo E. M. ; Pozzer, Cesar Tadeu ; Feijó, Bruno ; Lima, Edirlei Soares . Information-Gathering Events in Story Plots. In: M. Herrlich, R. Malaka, M. Masuch. (Org.). Lecture Notes in Computer Science. 1ed.Berlin: Springer Berlin Heidelberg, 2012, v. 7522, p. 30-44.

2011

Feitosa, Raul Queiroz ; da Costa, Gilson Alexandre Ostwald Pedro ; Mota, Guilherme Lúcio Abelha ; Feijó, Bruno . Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data. Pattern Recognition Letters, v. 32, p. 927-940, 2011.

2010

Joselli, Mark ; Zamith, Marcelo ; Clua, Esteban ; Leal-Toledo, Regina ; Montenegro, Anselmo ; Valente, Luis ; Feijó, Bruno ; Pagliosa, Paulo . An architecture with automatic load balancing for real-time simulation and visualization systems. Journal of Computational Interdisciplinary Sciences, v. 1, p. 207-224, 2010.

2009

FEIJO, B. . Visualization, Digital Content, and Simulation. IEEE Multimedia, v. 16, p. 8-12, 2009.

MACHADO, L. E. ; FEIJO, B. . Parallel culling and sorting based on adaptive static balancing. Computers in Entertainment : CIE, v. 7, p. 1-13, 2009.

Valente, Luis ; Souza, Clarisse Sieckenius de ; FEIJO, B. . Turn off the graphics: designing non-visual interfaces for mobile phone games. Journal of the Brazilian Computer Society (Impresso), v. 15, p. 45-58, 2009.

Passos, Erick Baptista ; Joselli, Mark ; Zamith, Marcelo ; Clua, Esteban Walter Gonzalez ; Montenegro, Anselmo ; Conci, Aura ; FEIJO, B. . A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Computers in Entertainment : CIE, v. 7, p. 1-15, 2009.

Joselli, Mark ; Zamith, Marcelo ; Clua, Esteban ; Montenegro, Anselmo ; Leal-Toledo, Regina ; Conci, Aura ; Pagliosa, Paulo ; Valente, Luis ; FEIJO, B. . An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Computers in Entertainment : CIE, v. 7, p. 1-15, 2009.

2008

Zamith, Marcelo P. M. ; Clua, Esteban W. G. ; Conci, Aura ; Montenegro, Anselmo ; Leal-Toledo, Regina C. P. ; Pagliosa, Paulo A. ; Valente, Luis ; FEIJO, B. . A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment : CIE, v. 6, p. 1-19, 2008.

COSTA, G. A. O. P. ; FEITOSA, R. Q. ; CAZES, T. B. ; FEIJO, B. . Genetic Adaptation of Segmentation Parameters. In: T.Blaschke; S. Lang; G. Hay. (Org.). Object-Based Image Analysis: Spatial concepts for knowledge-driven remote sensing applications. Berlin: Spring Verlag, 2008, v. 1, p. 679-695.

2007

FEITOSA, R. Q. ; COSTA, G. A. O. P. ; CAZES, T. B. ; FEIJO, B. . Ajuste Automático de Parâmetros de Segmentação. In: BLASCHKE,T.;KUX,H.. (Org.). Sensoriamento Remoto e SIG Avançados. São Paulo: Oficina de Textos, 2007, v. , p. 129-144.

2006

FEIJO, B. ; PAGLIOSA, P. A. ; Clua, E.W.G. . Visualização, Simulação e Games. In: Karin Breitman; Ricardo Anido. (Org.). Atualizações em Informática. Rio de Janeiro: Editora PUC-Rio, 2006, v. , p. 127-186.

2004

KARLSSON, B. F. F. ; FEIJO, B. . An overview on security in networked computer games. Scientia (Unisinos), São Leopoldo, RS, v. 15, n.2, p. 166-173, 2004.

POZZER, C. T. ; FEIJO, B. ; Ciarlini, A.E.M. ; Furtado, A.L. ; Dreux, M. . Managing actions and movements of non-player characters in computer games. Scientia (Unisinos), São Leopoldo, RS, v. 15, n.2, p. 148-157, 2004.

FEIJO, B. ; BADARO, P. . Jogos de computador no Brasil – uma visão estratégica de desenvolvimento. Scientia (Unisinos), São Leopoldo, RG, v. 15, n.2, p. 107-112, 2004.

BINDER, F. V. ; FEIJO, B. . Conceituando e resolvendo pragmaticamente os problemas mais críticos de um MMORPG. Scientia (Unisinos), São Leopoldo, RG, v. 15, n.2, p. 158-165, 2004.

2003

BARBOSA, C. A. M. ; FEIJO, B. ; Dreux, M. ; Melo, R. ; Bento, J. ; SCHEER, S. . Distributed object model for collaborative CAD environments based on design history. Advances in Engineering Software, Oxford, v. 34, n.10, p. 621-631, 2003.

BARBOSA, C. A. M. ; FEIJO, B. ; Dreux, M. ; Melo, R. ; Bento, J. ; SCHEER, S. . An object model for collaborative CAD environments. Journal of Integrated Design & Process Science, Amsterdam, v. 7, n.2, 2003.

BARBOSA, C. A. M. ; Dreux, M. ; FEIJO, B. . An architecture for the design entity. Journal of the Brazilian Society of Mechanical Sciences and Engineering, Rio de Janeiro, v. XXV, n.1, p. 15-22, 2003.

2001

SZWARCMAN, D. M. ; FEIJO, B. ; COSTA, M. M. F. . Goal-oriented dead reckoning for autonomous characters. Computers & Graphics, Oxford, UK, v. 25, n.6, p. 999-1011, 2001.

FEIJO, B. ; GOMES, P. C. R. ; SCHEER, S. ; BENTO, J. P. . Online algorithms supporting emergence in distributed CAD systems. Advances in Engineering Software, v. 32, n.10-11, p. 779-787, 2001.

Battaiola, A.L. ; Domingues, R.G. ; FEIJO, B. ; SZWARCMAN, D. M. ; Clua, E.W.G. ; Kosovitz, L.E. ; Dreux, M. ; Pessoa, C.A. ; Ramalho, G.L. . Desenvolvimento de Jogos em Computadores e Celulares. Revista de Informática Teórica e Aplicada, Brasil, v. VIII, n.2, p. 7-46, 2001.

COSTA, M. ; FEIJO, B. . Agents with Emotions in Behavioral Animation. In: D. W. Fellner. (Org.). Seminal Contributions from Computers & Graphics. : Pergamon, 2001, v. , p. 213-220.

2000

AZEVEDO, G. P. ; FEIJO, B. ; COSTA, M. . Control centers evolve with agent technology. IEEE Computer Applications in Power, New York, v. 13, n.3, p. 48-53, 2000.

AZEVEDO, G. P. ; FEIJO, B. ; COSTA, M. M. F. . Centros de Controle de Energia: passado, presente e futuro. Eletricidade Moderna, v. XXVIII, n.312, p. 174-183, 2000.

1998

BENTO, J. ; FEIJO, B. . A Logic-Based Environment For Reactive Agents In Intelligent Cad Systems. Advances in Engineering Software, Englaterra, v. 29, n.10, p. 825-832, 1998.

FEIJO, B. ; GOMES, P. C. R. ; BENTO, J. ; SCHEER, S. ; CERQUEIRA, R. . Distributed Agents Supporting Event-Driven Design Processes. In: J. S. Gero; F. Sudweeks. (Org.). Artificial Intelligence in Design ’96. Dordrecht, The Netherlands: Kluwer Academic, 1998, v. , p. 557-577.

FEIJO, B. . Virtual Environments For Cad Systems. In: C. Tasso; E. R. de Arantes e Oliveira. (Org.). Development of Knowledge-based Systems for Engineering. Italy: Springer-Verlag, 1998, v. , p. 183-200.

1997

BENTO, J. ; FEIJO, B. . An Agent-Based Paradigm For Building Intelligent Cad Systems. Artificial Intelligence in Engineering, Great Britain, v. 11, n.3, p. 231-244, 1997.

BENTO, J. ; FEIJO, B. ; SMITH, D. L. . Engineering Design Knowledge Representation Based On Logic And Objects. Computers & Structures, v. 63, n.5, p. 1015-1032, 1997.

COSTA, M. ; FEIJO, B. . Agents With Emotions In Behavioral Animation. In: Instituto UNIEMP. (Org.). II Prêmio Compaq de Estímulo à Pesquisa e Desenvolvimento em Informática. São Paulo: Editora Instituto UNIEMP, 1997, v. , p. 235-243.

1996

AZEVEDO, G. P. ; FEIJO, B. ; SOUZA, C. S. . Enhancing The Human-Computer Interface Of Power System Applications. IEEE Transactions on Power Systems, v. 11, n.2, p. 646-653, 1996.

COSTA, M. ; FEIJO, B. . Agents With Emotions In Behavioral Animation. Comput. & Graphics, Great Britain, v. 20, n.3, p. 377-384, 1996.

RODACKI, P. F. B. ; FEIJO, B. ; BENTO, J. P. ; SCHEER, S. . Cad For Process Innovation In The Construction Industry. Structural Engineering and Mechanics, v. 4, n.6, p. 717-729, 1996.

BENTO,J. FEIJÓ B. LEHTOLA ; FEIJO, B. ; SCHEER, S. . Reactive Design Agents In Solid Modelling. In: J. S. Gero; F. Sudweeks. (Org.). Artificial Intelligence in Design `96. Londres: Kluwer Academic, 1996, v. , p. 61-75.

1994

KRAUSE, W. G. ; FEIJO, B. ; SMITH, D. L. ; DOWLING, P. J. . A Hypertext Model For Steel Design Codes. J. Construct. Steel Research, v. 28, p. 167-186, 1994.

1991

FISCHER, R. ; FEIJO, B. ; DREUX, M. . Better Criteria For The Development Of Solid Modelling Software. In: C. A. Brebbia. (Org.). RELIABILITY AND ROBUSTNESS OF ENGINEERING SOFTWARE II. SOUTHAMPTON, UK: COMPUT. MECH. PUBL., 1991, v. , p. 353-362.

1990

SCHWABE, D. ; FEIJO, B. ; KRAUSE, W. G. . Intelligent Hypertext For Normative Knowledge In Engineering. In: A. Rizk; N. Streitz; J. André. (Org.). HYPERTEXT CONCEPTS, SYSTEMS AND APPLICATIONS. CAMBRIDGE: CAMBRIDGE UNIV. PRESS, 1990, v. , p. 123-136.

1989

DOWLING, P. J. ; FEIJO, B. ; SMITH, D. L. . The Incorporation Of Steel Design Codes Into Design Automation Systems. IABSE REPORT, Zurich, Switzerland, v. 51, p. 393-402, 1989.

CONFERENCES

2017

LIMA, E. S. ; Gottin, V. M. ; Feijó, B. ; Furtado, A.L. . Network Traversal as an Aid to Plot Analysis and Composition. In: SBGames 2017, 2017, Curitiba. Proc. of XVI Brazilian Symposium of Computer Games and Digital Entertainment. Porto Alegre: SBC, 2017. v. 1. p. 1-10. PDF.

Sampaio, P. ; Baffa, Augusto ; Feijó, B. ; Lana, M. . A fast approach for automatic generation of populated maps with seed and difficulty control. In: SBGames 2017, 2017, Curitiba. Proc. of XVI Brazilian Symposium of Computer Games and Digital Entertainment. Porto Alegre: SBC, 2017. v. 1. p. 1-8.

Baffa, Augusto ; Sampaio, P. ; Feijó, B. ; Lana, M. . Dealing with the emotions of Non Player Characters. In: SBGames 2017, 2017, Curitiba. Proc. of XVI Brazilian Symposium of Computer Games and Digital Entertainment. Porto Alegre: SBC, 2017. v. 1. p. 1-9.

2016

LIMA, E. S. ; FEIJO, B. ; Furtado, A.L. . Player Behavior Modeling for Interactive Storytelling in Games. In: SBGames 2016, 2016, São Paulo. Proc. of the Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2016. v. 1. p. 1-10. (BEST PAPER AWARD)

MARQUES, R.; FEIJO, B.; Bioni, P.; Frensh, T.; Monteiro, D. Real Time 360 Video Stitching and Streaming In: SIGGRAPH 2016, 2016, Los Angeles. SIGGRAPH Poster. ACM, 2016. v.1. p.1 – 1

LIMA, E. S. ; Furtado, A.L. ; FEIJO, B. ; Casanova, M.A. . Towards Reactive Failure-Recovery Gameplaying: The Fall and Rise of the Grail Hero. In: SBGames 2016, 2016, São Paulo. Proc. of the XV Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2016. v. 1. p. 1-10.

Zamith,M. ; VALENTE, L. ; FEIJO, B. ; CLUA, E. . Game loop model properties and characteristics on multi-core CPU and GPU games. In: SBGames 2016, 2016, São Paulo. Proc. of the XV Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2016. v. 1. p. 1-10.

2015

LIMA, E. S. ; Furtado, A.L. ; FEIJO, B. . Types, Motifs and the Emergence of Variants. In: SBGames 2015, 2015, Teresina. Proceedings of XIV Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2015. v. online. p. 1-9.

SILVA, A. R. ; CLUA, E. ; Valente, Luis ; FEIJO, B. . An indoor navigation system for live-action virtual reality games. In: SBGAmes 2015, 2015, Teresina. Proceedings of XIV Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2015. v. online. p. 84-93.

Zamith,M. ; VALENTE, L. ; FEIJO, B. ; Joselli, Mark ; CLUA, E. . Exploring parallel game architectures with tardiness policy. In: SBGames 2015, 2015, Teresina. Proceedings of XIV Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2015. v. online. p. 94-103.

BAFFA, A.; POGGI, M.; FEIJÓ, B. . Adaptive Automated Storytelling Based on Audience Response. Lecture Notes in Computer Science. 1ed.: Springer International Publishing, Proceedings of the 14th International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, p. 45-58, 2015.

DE LIMA, E.; FURTADO, A.; FEIJÓ, B.. Storytelling Variants: The Case of Little Red Riding Hood. Proceedings of the 14th International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, p. 286-300, 2015. [BEST PAPER AWARD]

GUILHERME DA SILVA, F. ; FEIJÓ, B. . Personality Traits in Plots with Nondeterministic Planning for Interactive Storytelling. In: 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015), 2015, Tainan. Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games (IEEE CIG 2015), 2015.

2014

VALENTE, L. ; FEIJO, B. . Extending use cases to support activity design in pervasive mobile games. In: Brazilian Symposium on Computer Games and Digital Entertainment, 2014, Porto Alegre. Proceedings of the XIII SBGames 2014. Porto Alegre: SBC, 2014. p. 876-885.

                                    DE LIMA, EDIRLEI SOARES ; BARBOSA, SIMONE DINIZ JUNQUEIRA ; FEIJÓ,  BRUNO; FURTADO, ANTONIO LUZ . Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. In: Proceedings of the 20th Brazilian Symposium on Multimedia and the Web – WebMedia ’14. New York: ACM Press, 2014. p. 75-82. PDF.

2013

MOREIRA, G. ; FEIJO, B. ; LOPES, H. ; FEITOSA, R. Q. . Real-time Object Tracking in High-Definition Video Using Frame Segmentation and Background Integral Images. In: SIBGRAPI 2013 Conference on Graphics, Patterns, and Images, 2013, Arequipa. Proceedings of the XVIII Conference on Graphics, Patterns, and Images – SIBGRAPI 2013, 2013. v. 1. p. 1-8.

ARAUJO, B. B. P. L. ; FEIJO, B. . Evaluating dynamic difficulty adaptivity in shoot em up games. In: SBGames 2013 – XII Brazilian Symposium on Games and Digital Entertainment, 2013, São Paulo. Proc. XII Brazilian Symposium on Games and Digital Entertainment – SBGames 2013. Porto Alegre: SBC, 2013. v. 1. p. 229-238.

BARBOSA, S. D. J. ; LIMA, E. S. ; Silva, F.A.G. ; Furtado, A.L. ; FEIJO, B. . Early Cases of Bertillon, the Logic Programming Sleuth. In: SBGames 2013 – XII Brazilian Symposium on Games and Digital Entertainment, 2013, São Paulo. Proc. XII Brazilian Symposium on Games and Digital Entertainment – SBGames 2013. Porto Alegre: SBC, 2013. v. 1. p. 7-16.

Camanho, M.M. ; FEIJO, B. ; Furtado, A.L. ; POZZER, C. T. ; Ciarlini, A.E.M. . A Model for Stream-based Interactive Storytelling as a New Form of Massive Digital Entertainment. In: SBGames 2013 – XII Brazilian Symposium on Games and Digital Entertainment, 2013, São Paulo. Proc. XII Brazilian Symposium on Games and Digital Entertainment – SBGames 2013. Porto Alegre: SBC, 2013. v. 1. p. 109-117.

VALENTE, L. ; FEIJO, B. ; LEITE, J. C. S. P. . Features and Checklists to Assist in Pervasive Mobile Game Development. In: SBGames 2013 – XII Brazilian Symposium on Games and Digital Entertainment, 2013, São Paulo. Proc. XII Brazilian Symposium on Games and Digital Entertainment – SBGames 2013. Porto Alegre: SBC, 2013. v. 1. p. 90-99.

Zamith,M. ; VALENTE, L. ; Joselli,M. ; SILVA JUNIOR, J. ; CLUA, E. ; FEIJO, B. . A Game Architecture Based on Multiple GPUs With Energy Management. In: SBGames 2013 – XII Brazilian Symposium on Games and Digital Entertainment, 2013, São Paulo. Proc. XII Brazilian Symposium on Games and Digital Entertainment – SBGames 2013. Porto Alegre: SBC, 2013. v. 1. p. 54-63.

2012

LIMA, EDIRLEI SOARES DE ; FEIJO, BRUNO ; FURTADO, ANTONIO L. ; CIARLINI, ANGELO ; POZZER, CESAR . Automatic Video Editing for Video-Based Interactive Storytelling. In: 2012 IEEE International Conference on Multimedia and Expo (ICME), 2012, Melbourne. 2012 IEEE International Conference on Multimedia and Expo. p. 806-811.

LIMA, E. S. ; FEIJO, B. ; Furtado, A.L. ; Ciarlini, A.E.M. ; POZZER, C. T. ; Silva, F.A.G. . A Multi-User Natural Language Interface for Interactive Storytelling in TV and Cinema.. In: Brazilian Symposium on Games and Digital Entertainment – SBGames, 2012, Brasilia. 11th Brazilian Symposium on Games and Digital Entertainment – SBGames 2012, 2012.

Joselli,M. ; SILVA JUNIOR, J. R. ; Valente, Luis ; CLUA, E. ; FEIJO, B. ; Leal-Toledo,R. ; SOLURI, E. . An Architecture for Mobile Games with Cloud Computing Module (Conference Best Paper Award). In: Brazilian Symposium on Games and Digital Entertainment – SBGames, 2012, Brasilia. 11th Brazilian Symposium on Games and Digital Entertainment – SBGames 2012, 2012. p. 8-16.

2011

LIMA, E. S. ; FEIJO, B. ; BARBOSA, S. D. J. ; Furtado, A.L. ; Ciarlini, A.E.M. ; POZZER, C. T. . Draw Your Own Story: Paper and Pencil Interactive Storytelling. In: 10th Int Conf on Entertainment Computing – ICEC 2011, 2011, Vancouver. Entertainment Computing – ICEC 2011, Lecture Notes in CS. Berlin: Springer, 2011. v. 6972. p. 1-12.

Araujo, E.T. ; Ciarlini, A.E.M. ; POZZER, C. T. ; FEIJO, B. . A method to check the satisfaction of continuous-time constraints by nonlinear stories. In: Fourth Int. Conf. on Interactive Digital Storytelling, ICIDS 2011, 2011, Vancouver. Interactive Storytelling, ICIDS 2011, Lecture Notes in CS. Berlin: Springer, 2011. v. 7069. p. 272-277.

LIMA, EDIRLEI SOARES DE ; FEIJO, BRUNO ; BARBOSA, SIMONE ; SILVA, FABIO GUILHERME DA ; FURTADO, ANTONIO L. ; Ciarlini, Angelo E. M. ; Pozzer, Cesar T. . Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications, 2011. p. 206-214.

LIMBERGER, RAMON ; Pozzer, Cesar Tadeu ; FEIJO, BRUNO ; LIMA, EDIRLEI SOARES DE . Supporting Characters in Interactive Storytelling, 2011. p. 241-249.

Nunes, Gustavo ; BRAGA, RODRIGO ; Valdetaro, Alexandre ; Raposo, Alberto ; FEIJO, BRUNO . Analysis and Implementation of Local Subdivision Algorithms in the GPU, 2011. p. 101-113.

Zamith, Marcelo ; Joselli, Mark ; Clua, Esteban Walter Gonzalez ; Montenegro, Anselmo ; LEAL-TOLEDO, REGINA CELIA P. ; Valente, Luis ; FEIJO, BRUNO . A Distributed Architecture for Mobile Digital Games Based on Cloud Computing, 2011. p. 79-88.

2010

VALDETARO, A. ; NUNES, G. ; RAPOSO, A. ; FEIJO, B. ; TOLEDO, R. . LOD terrain rendering by local parallel processing on GPU. In: IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2010), 2010, Florionopolis. Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2010. v. 9. p. 169-176.

VALDETARO, A. ; NUNES, G. ; RAPOSO, A. ; FEIJO, B. . Understanding Shader Model 5.0 and the New Graphics API – DirectX11. In: IX Brazilian Symposium on Computer Games and Digital Entertainment (SBGAmes 2010), 2010, Florionopolis. Proceedings of the IX Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2010. v. 9. p. 1-18.

DE LIMA, EDIRLEI EVERSON SOARES ; Feijó, Bruno ; FURTADO, ANTONIO L. ; Pozzer, Cesar Tadeu ; CIARLINI, ANGELO E.M. . Director of Photography and Music Director for Interactive Storytelling. In: 2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES), 2010, Florianpolis. 2010 Brazilian Symposium on Games and Digital Entertainment. v. 9. p. 129-137.

Joselli, Mark ; Zamith, Marcelo ; Clua, Esteban Walter Gonzalez ; Montenegro, Anselmo ; LEAL-TOLEDO, REGINA CELIA P. ; Valente, Luis ; Feijó, Bruno . An Architecture with Automatic Load Balancing and Distribution for Digital Games. In: 2010 Brazilian Symposium on Games and Digital Entertainment (SBGAMES), 2010, Florianpolis. 2010 Brazilian Symposium on Games and Digital Entertainment. v. 9. p. 59-70.

2009

Camanho, M.M. ; Ciarlini, A.E.M. ; Furtado, A.L. ; POZZER, C. T. ; FEIJO, B. . A Model for Interactive TV Storytelling. In: SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment, 2009, Rio de Janeiro. Proc. SBGAMES 2009 – VIII SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment. Porto Alegre: SBC, 2009. p. 19-28.

LIMA, E. S. ; POZZER, C. T. ; FAVERA, E. ; Ciarlini, A.E.M. ; FEIJO, B. ; Furtado, A.L. ; DORNELLAS, M. . Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. In: SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment, 2009, Rio de Janeiro. Proc. SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment. Porto Akegre: SBC, 2009. p. 176-184.

Joselli,M. ; Passos, E.B. ; Zamith,M. ; CLUA, E. ; Montenegro,A. ; FEIJO, B. . A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. In: SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment, 2009, Rio de Janeiro. Proc. SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment. Porto Alegre: SBC, 2009. p. 29-36.

Joselli,M. ; Zamith,M. ; VALENTE, L. ; CLUA, E. ; Montenegro,A. ; TOLEDO, R. ; FEIJO, B. . A Game Loop Architecture with Automatic Distribution of Tasks and Load Balancing between Processors. In: SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment, 2009, Rio de Janeiro. Proc. SBGAMES 2009 – VIII Brazilian Symposium on Games and Digital Entertainment. Porto Alegre: SBC, 2009. p. 5-8.

LIMA, E. S. ; POZZER, C. T. ; D’ORNELLAS, M. ; Ciarlini, A.E.M. ; FEIJO, B. ; Furtado, A.L. . Virtual Cinematography Director for Interactive Storytelling. In: ACE2009, 2009, Atenas. Proc. Int. Conf. on Advances in Computer Entertainment Technology (ACE2009). New York: ACM, 2009. v. 422. p. 263-270.

2008

Joselli,M. ; Zamith,M. ; Clua, E.W.G. ; Montenegro,A. ; CONCI, A. ; Leal-Toledo,R. ; VALENTE, L. ; FEIJO, B. ; d’Ornellas,M. ; POZZER, C. T. . Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. In: 11th International Conference on Computational Science and Engineering CSE 2008, 2008, São Paulo. 11th International Conference on Computational Science and Engineering. Washington, DC: IEEE Computer Society, 2008. p. 48-55.

Passos, E.B. ; Joselli,M. ; Zamith,M. ; Rocha, J. ; Clua, E.W.G. ; FEIJO, B. . Supermassive Crowd Simulation on GPU based on Emergent Behavior. In: SBGames 2008, 2008, Belo Horizonte. VII Symposium on Computer Games and Digital Entertainment, 2008. p. 70-75.

Joselli,M. ; Zamith,M. ; Clua, E.W.G. ; Montenegro,A. ; Leal-Toledo,R. ; CONCI, A. ; PAGLIOSA, P. A. ; VALENTE, L. ; FEIJO, B. . An Adaptative Game Loop Architecture with Automatic Distribution of Tasks between CPU and GPU. In: SBGames 2008, 2008, Belo Horizonte. XII Symposium on Computer Games and Digital Entertainment. p. 115-120.

Luchini, P. ; FEIJO, B. ; PACHECO, M. A. C. . Procedural Animation with Genetic Algorithms and Physics Simulation. In: SBGames 2008, 2008, Belo Horizonte. VII Symposium on Computer Games and Digital Entertainment, 2008. p. 1-5.

MACHADO, L. E. ; FEIJO, B. . Parallel Culling and Sorting based on Adaptive Static Balancing. In: SBGames 2008, 2008, Belo Horizonte. VII Symposium on Computer Games and Digital Entertainment, 2008. p. 16-23.

Camanho, M.M. ; Ciarlini, A.E.M. ; Furtado, A.L. ; POZZER, C. T. ; FEIJO, B. . Conciliating coherence and high responsiveness in interactive storytelling. In: DIMEA 2008, 2008, Athens. Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts. New York: ACM, 2008. p. 427-434.

Ciarlini, A.E.M. ; Camanho, M.M. ; Doria, T.R. ; Furtado, A.L. ; POZZER, C. T. ; FEIJO, B. . Planning and Interaction Levels for TV Storytelling. In: ICIDS 2008, 2008, Erfurt. Proc. of the 1st. Joint International Conference on Interactive Digital Storytelling, 2008. p. 198-209.

Felicissimo, C. ; Viterbo, J. ; VALENTE, L. ; Endler, M. ; Briot, J-P. ; LUCENA, C. J. P. ; FEIJO, B. . Supporting agents in intelligent environments with protocol information. In: IE08, 2008, Seattle. Proceedings of the 4th IET International Conference on Intelligent Environments. Stevenage: The Institution of Engineering and Technology (IET), 2008. p. 1-7

VALENTE, L. ; SOUZA, C. S. ; FEIJO, B. . An exploratory study on non-visual mobile phone interfaces for games. In: IHC 2008, 2008, Porto Alegre. Anais do VIII Simpósio sobre Fatores Humanos em Sistemas Computacionais, 2008. p. 31-39.

2007

RODRIGUES, P. S. L. ; Queiroz, R. ; Barros, L. ; MUSSE, S. R. ; VELHO, L. ; FEIJO, B. . Automatically Generating Eye Motions in Virtual Agents. In: IX Symposium on Virtual and Augmented Reality, 2007, Petropolis. Proceedings of IX Symposium on Virtual and Augmented Reality. Porto Alegre: SBC, 2007. p. 84-91.

2006

VASCONCELOS, C. N. ; FEIJO, B. ; SZWARCMAN, D. M. ; COSTA, M. . Shot segmentation based on the encoder signature. In: MMM 2006, 2006, Beijing. Proc. 12th International Multimedia Modelling Conference. Biscataway: IEEE Press, 2006. p. 177-184.

BEZERRA, H. M. A. ; FEIJO, B. ; VELHO, L. . A Computer-assisted Colorization Algorithm Based on Topological Difference. In: Brazilian Symposium on Computer Graphics and Image Processing – SIBGRAPI, 2006, Manaus. 19th Brazilian Symposium on Computer Graphics and Image Processing, 2006. Los Alamitos, CA: IEEE Press, 2006. p. 71-77.

VALENTE, L. ; CONCI, A. ; FEIJO, B. . An Architecture for Game State Management based on State Hierarchies. In: SBGames 2006, 2006, Recife. Proceedings of the Brazilian Symposium of Computer Games and Digital Entertainment 2006. Porto Alegre: SBC, 2006. p. 1-7.

KARLSSON, B. F. F. ; Ciarlini, A.E.M. ; FEIJO, B. ; Furtado, A.L. . Applying a plan-recognition / plan-generation paradigm to interactive storytelling. In: ICAPS 2006, 2006, Cumbria, UK. AI Planning for Computer Games and Synthetic Characters, 2006. Menlo Park, CA: AAAI Press, 2006. p. 31-41.

KARLSSON, B. F. F. ; POZZER, C. T. ; Ciarlini, A.E.M. ; Furtado, A.L. ; FEIJO, B. . Improving the scene: extending LOGTELL to support a plan recognition/plan generation paradigm. In: SBGames 06 – V Brazilian Symposium on Computer Games and Digital Entertainment, 2006, Recife. Digital Proceedings of the V Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2006. p. 1-10.

RODRIGUES, P. S. L. ; FEIJO, B. ; VELHO, L. ; POZZER, C. T. ; Ciarlini, A.E.M. ; Furtado, A.L. . Narrating stories in participatory games. In: SBGames 06 – V Brazilian Symposium on Computer Games and Digital Entertainment, 2006, Recife. Digital Proceedings of the V Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2006. p. 1-8.

MACHADO, L. E. ; FEIJO, B. ; Kosovitz, L.E. . Selected Techniques to Improve Communication in Massively Multiplayer Games. In: SBGames 06 – V Brazilian Symposium on Computer Games and Digital Entertainement, 2006, Recife. Digital Proceedings of the V Brazilian Symposium on Computer Games and Digital Entertainement. Porto Alegre: SBC, 2006. p. 1-8.

Kosovitz, L.E. ; ESPERANCA, C. ; FEIJO, B. ; Clua, E.W.G. . Uso de Quadfields para Otimizar a Largura de Banda em Jogos Multi-Jogador. In: SBGames 06 – V Brazilian Symposium on Computer Games and Digital Entertainment, 2006, Recife. Digital Proceedings of the V Brazilian Symposium on Computer Games and Digital Entertainment. Porto Alegre: SBC, 2006. p. 1-7.

2005

Ciarlini, A.E.M. ; POZZER, C. T. ; Furtado, A.L. ; FEIJO, B. . A Logic-Based Tool for Interactive Generation and Dramatization of Stories. In: ACM SIGCHI ACE 2005, 2005, Valencia. Proc. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), 2005. p. 133-140.

BEZERRA, H. M. A. ; FEIJO, B. ; VELHO, L. . A shading pipeline for 2D animation techniques. In: SIBGRAPI 2005, 2005, Natal. Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing. Los Alamitos: IEEE Computer Society Press, 2005. p. 307-314.

VALENTE, L. ; CONCI, A. ; FEIJO, B. . Real time game loop models for single-player computer games. In: SBGames/WJogos 2005, 2005, São Paulo. Anais WJogos 2005 IV Workshop Brasileiro de Jogos e Entretenimento Digital. São Paulo: USP, 2005. p. 89-99.

KARLSSON, B. F. F. ; FEIJO, B. . AI middleware as means for improving gameplay. In: ACE 2005, 2005, Valencia. Proc. ACM SIGCHI Int. Conf. on Advances in Computer Entertainment Technology, 2005. p. 442-446.

MEDEIROS, A. P. ; SCHWABE, D. ; FEIJO, B. . Kuaba ontology: design rationale representation and reuse in model-based designs. In: ER 2005, 2005, Klagenfurt. Proc. Int. Conference on Conceptual Modelling, Lecture Notes in Computer Science. Heidelberg: Springer-Verlag, 2005. v. 3716. p. 241-255.

2004

RODRIGUES, R. F. ; RODRIGUES, P. S. L. ; FEIJO, B. ; VELHO, L. ; SOARES, L. F. G. . Apresentações Hipermídia Apoiadas por uma Ferramenta de Animação Facial. In: XXXI SEMISH, 2004, Salvador. Anais do XXXI SEMISH – Seminário Integrado de Software e Hardware, 2004. p. 232-246.

RODRIGUES, R. F. ; RODRIGUES, P. S. L. ; FEIJO, B. ; VELHO, L. ; SOARES, L. F. G. . Cross-Media and Elastic Time Adaptive Presentations: the Integration of a Talking Head Tool into a Hypermedia Formatter. In: AH’2004, 2004, Eindhoven. Proc. Third Int. Conf. on Adaptive Hypermedia and Adaptive Web-Based Systems, 2004. p. 215-224.

Clua, E.W.G. ; FEIJO, B. ; Dreux, M. ; FONSECA, F. M. A. . Software Shaders in Interactive Environments Using Relief Impostors. In: SIBGRAPI/SIACG 2004, 2004, Curitiba. Proceedings of the XVII Brazilian Synposium on Computer Graphics and Image Processing and II Ibero-American Symposium on Computer Graphics. Los Alamitos, CA: IEEE Computer Society, 2004. p. 284-291.

POZZER, C. T. ; FEIJO, B. ; Ciarlini, A.E.M. ; Furtado, A.L. . Managing Actions and Movements of Non-Player Characters in Computer Games. In: SBGames Simpósio Brasileiro de Jogos de Computador e Entretenimento Digital, 2004, Curitiba. Proceedings of the Brazilian Symposium on Games and Digital Entertainment, 2004. p. 1-8.

POZZER, C. T. ; Dreux, M. ; FEIJO, B. . A real-time single-pass continuous LOD algorithm for regular height maps. In: SBGames 2004, 2004, Curitiba. Proc. 3rd Brazilian Workshop on Computer Games and Digital Entertainment. Porto Alegre, RG: SBC, 2004.

2003

RODRIGUES, P. S. L. ; FEIJO, B. ; VELHO, L. . Expressive Talking Heads: uma ferramenta de animação com fala e expressão facial sincronizadas para o desenvolvimento de aplicações interativas. In: WebMídia 2003, 2003, Salvador. Anais do IX Simpósio Brasileiro em Sistemas Multimídia e Web, 2003. p. 135-150.

Clua, E.W.G. ; Dreux, M. ; FEIJO, B. . Utilização de nailboards para otimização em distribuição de rendering entre CPU e GPU. In: WJogos 2003, 2003, Salvador. Proc. of the 2nd Brazilian Workshop in Games and Digital Entertainment, 2003.

2002

AZEVEDO, G. P. ; Borsato, A. ; Cardoso, A.S. ; FEIJO, B. . The impact of the new power system scenario on software for supervision and control. In: CIGRÉ 2002, 2002, Paris. 39th CIGRÉ Session – International Council on Large Eletric Systems. Paris: International Council on Large Eletric Systems, 2002. p. 1-6.

BARBOSA, C. A. M. ; FEIJO, B. ; Dreux, M. ; Melo, R. ; Bento, J. ; SCHEER, S. . An object model for collaborative CAD environments. In: 7th Int. Conf. on CSCW in Design, 2002, Rio de Janeiro. Proc. of the 7th Int. Conf. on CSCW in Design. Rio de Janeiro: COPPE/UFRJ, 2002. p. 179-184.

dos Reis, D.S. ; Eduardo, V. ; GOMES, P. C. R. ; FEIJO, B. . DIS-Java 3D para ambientes interativos distribuídos em rede. In: SVR 2002, 2002, Fortaleza. Proc. 5th Symposium on Virtual Reality. Fortaleza: BNB, 2002. p. 103-114.

Ciarlini, A.E.M. ; FEIJO, B. ; Furtado, A.L. . An Integrated Tool for Modelling, Generating and Exhibiting Narratives. In: AIS 2002, 2002, Lisboa. 2002 AI, Simulation and Planning in High Autonomy Systems. San Diego, CA: Society for Modeling and Simulation International SCS, 2002.

Silva, J.C.T. ; FEIJO, B. . Uma máquina de estados finitos para avaliação de desempenho em um grupo de discussão on-line. In: SBIE 2002, 2002, São Leopoldo, RS. Anais XIII Simpósio Brasileiro de Informática na Educação. São Leopoldo: Editora Unisinos, 2002. p. 420-427.

2001

Clua, E.W.G. ; Dreux, M. ; FEIJO, B. . A Shading Model for Image-Based Rendering. In: SIBGRAPI 2001, 2001, Florionópolis. Proceedings of XIV Brazilian Symposium on Computer Graphics and Image Processing. Los Alamitos: IEEE Computer Society, 2001. p. 138-145.

2000

SZWARCMAN, D. M. ; FEIJO, B. ; COSTA, M. M. F. . A framework for networked reactive characters. In: SIBGRAPI 2000, 2000, Gramado. Proc. of XIII Brazilian Symposium on Computer Graphics and Image Processing. Los Alamitos: IEEE, 2000. p. 203-210.

1999

FEIJO, B. ; GOMES, P. C. R. ; SCHEER, S. ; BENTO, J. . Online algorithms supporting emergence in distributed CAD systems. In: Novel AICIVIL-COMP99, 1999, Oxford. Novel Design and Information Technology Applications for Civil and Structural Engineering. Edinburgh: Civil-Comp Press, 1999. p. 25-31.

AZEVEDO, G. P. ; FEIJO, B. ; COSTA, M. . An agent-based approach to EMS in open environments. In: Power Tech’99 Conference, 1999, Praga. Proc. of IEEE Powewr Tech’99 Conference, 1999.

FEIJO, B. ; SCHEER, S. . Virtual prototyping in the construction industry. In: IABSE Conference, 1999, Rio de Janeiro. Structures for the Future – The Search for Quality. Zurich: IABSE, 1999. v. 83.

1998

GOMES, P. C. R. ; FEIJO, B. ; CERQUEIRA, R. ; IERUSALIMSCHY, R. . Reactivity And Pro-Activeness In Virtual Prototyping. In: 2nd International Symposium on Tools and Methods for Concurrent Engineering, 1998. TMCE’98. Manchester, U.K.. p. 242-253.

1997

BARBOSA, C. A. M. ; FEIJO, B. ; DREUX, M. . Um Tratamento Para História de Design Em Sistemas de Cad. In: XVIII CILAMCE (1997), 1997. Anais do XVIII CILAMCE. Brasília. v. 4. p. 1925-1932.

1996

FEIJO, B. ; COSTA, M. . An Architecture For Concurrent Reactive Agents In Real-Time Animation. In: IX SIBGRAPI (1996), 1996. Anais do IX SIBGRAPI (1996). Caxambu, MG. p. 281-288.

BENTO, J. ; FEIJO, B. . A Logic-Based Environment For Reactive Agents In Intelligent Cad Systems. In: Information Representation and Delivery in Civil and Structural Engineering, 1996. Glasgow. p. 135-142.

1995

AZEVEDO, G. P. ; FEIJO, B. ; SOUZA, C. S. . Enhancing The Human-Computer Interface Of Power System Applications. In: 1995 IEEE Power Industry Computer Applications Conference, PICA´95, 1995. Salt Lake City, Utah. p. 115-120.

COSTA, M. M. F. ; FEIJO, B. ; SCHWABE, D. . Reactive Agents In Behavioural Animation. In: VIII SIBGRAPI (1995), 1995. São Carlos, SP. p. 159-165.

FEIJO, B. ; GOMES, P. C. R. ; Bento, J. ; SCHEER, S. . CAD for Process Innovation in the Construction Industry. In: EPMESC V, 1995, Macao. Proc. International Conf. Education, Practice and Promotion of Computacional Methods in Engineering using Small Computers. Korea: Techno Press, 1995. p. 15-27.

1994

GOMES, P. C. R. ; FEIJO, B. . Sistemas Integrados de Cad Na Indústria da Construção. In: 2o. Simp. Bras. de Estruturas de Aço, 1994. Curitiba. p. 99-107.

LEHTOLA, N. ; FEIJO, B. ; BENTO, J. ; ANDRADE, S. A. L. . Uma Proposta Para Manipulação de Objetos Em Modeladores de Sólidos. In: VII SIBGRAPI (1994), 1994. Curitiba. p. 157-163.

1993

FEIJO, B. . Animação Comportamental Baseada em Lógica. In: SIBGRAPI 93, 1993. RECIFE, PE.

1992

FEIJO, B. . Cognição e Percepção 3D Em Modeladores de Sólidos. In: SIBGRAPI 92, 1992. AGUAS DE LINDOIA, SP..

WHITE PAPERS

2020

FEIJO,B. ; BAFFA,A. Publicidade e tributação em jogos online, [Submitted to] SBGames 2020, 07-10 Nov, Pernambuco, PE, Brazil, 2020. [in Portuguese]. PDF.

2014

FEIJO,B. This is not a Game. Keynote Speaker’s Talk in SBGames 2014, 12-14 Nov, Porto Alegre, RS, Brazil, 2014. [in Portuguese]. PDF.

2012

FEIJO,B. Proposta para uma Política Pública no Setor de Conteúdo Audiovisual Digital. 30/Ago/2012. [Publicado em Nov/2012 pela Secretaria de Cultura do Estado do Rio de Janeiro, para consulta pública, como material de suporte para confecção do Plano Setorial do Audiovisual]. PDF.