IGames (Intelligent Games) – is a division of the ICAD/VisionLab dedicated to research & development in Games. It was founded by Bruno Feijó in 1989 with the main emphasis on Intelligent CAD and Computer Animation. Only in 2002, after the academy started accepting Games as serious computing, the name of the laboratory added the term Intelligent Games.
ICAD/VisionLab is a Research & Development Lab on Visualization, Digital TV/Cinema, and Games. The mission of the Lab is “to promote technological innovation and education emerging from the convergence of computer graphics, artificial intelligence, digital entertainment, visualization, and games”. ICAD/VisionLab is a pioneer in VFX R&D in Brazil.
Participation of the ICAD / Visionlab at SBGames 2019 (Brazilian Symposium on Computer Games and Digital Entertainment). During the conference, our students introduced two digital games: Kandas One and Shape Arena. See video at https://youtu.be/4wQKnS9m_kY
Participation of the ICAD / Visionlab at the PUC for one day event. On this day, all university units, researchers and laboratories introuduce their projects to high school students. See video at https://www.youtube.com/watch?v=Ld60VFkF7Ug
The ICAD/VisionLab laboratory, Department of Informatics/PUC-Rio, and UERJ present a new approach to story analysis and composition based on networks. As a proof of concept, variants of The Little Red Hood are easily created. The technique can also be used in serious games, such as the analysis of historical events. See the SBGames 2017 paper and the video.
The ICAD/VisionLab laboratory, Department of Informatics/PUC-Rio, won the 2nd-place award of the SBGames game show held in Curitiba, Brazil, Nov 2-4 2017, with its experimental game Spookyard. Students from the Art & Design Department (PUC-Rio) were an essential part of the winning team. About 40 exhibitors (most of them gaming companies) participated in the contest, with the Spookyard game being the only student game among the fair’s winners. SBGames is the largest and most important conference on digital entertainment and game development in Brazil. Beside the quality of the game design, Spookyard reached a technological achievement because is completely written in Lua – a computer language developed at PUC-Rio and used worldwide.