The Logtell Project


  An Interactive Storytelling System for TV, Cinema, and Web



    
A Research Consortium



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  • Best Paper Award

    images/news_award_sbgames2019.png

    The Logtell Project won the Best Paper Award in the XVIII Brazilian Symposium on Computer Games and Digital Entertainment. Read more...

    SBgames 2019
  • Best Paper Award

    images/news_award_sbgames2018.png

    The Logtell Project won the Best Paper Award in the XVII Brazilian Symposium on Computer Games and Digital Entertainment. Read more...

    SBgames 2018
  • Best Paper Award

    images/news_logo_sbgames2016.png

    The Logtell Project won the Best Paper Award in the XV Brazilian Symposium on Computer Games and Digital Entertainment.

    SBgames 2016
  • Best Paper Award

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    The Logtell Project won the Best Paper Award in the 14th International Conference on Entertainment Computing.

    ICEC 2015
  • Best Paper Award

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    The Logtell Project won an Honorable Mention for Best Paper in the Brazilian Symposium on Multimedia and Web.

    WebMedia 2014
  • Honorable Mention

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    Edirlei Soares de Lima won an Honorable Mention from the International Telecommunication Union (ITU). Read more...

    Honorable Mention
  • SBGames 2012

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    The Logtell Project published a paper on natural language interface for Interactive Cinema/TV. Read more...

    SBGames 2012




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News


  Best Paper Award - SBGames 2019 - (November, 2019)

The Logtell Project won the Best Paper Award in the XVIII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2019) with the paper "Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning", which is authored by Edirlei Soares de Lima, Bruno Feijo, and Antonio L. Furtado.

The SBGames (Brazilian Symposium on Computer Games and Digital Entertainment) is the largest and most important academic event for games and digital entertainment in Latin America. It is attended by scientists, artists, designers, teachers and students from colleges, universities, research centers and the game industry.

The paper "Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning" presents a new quest generation method based on genetic algorithms and automated planning. By combining planning with an evolutionary search strategy guided by story arcs, the proposed method can generate coherent quests based on a specific narrative structure. Preliminary results show that quests created with our method are nearly at par with those created by game design professionals.