Polarity (2022)
Game Website: https://the-hat-guy.itch.io/polarity
Controls:
A -> move left
D -> move right
SPACE -> jump
LEFT SHIFT or LMB -> swap polarity
ESC -> pause
Créditos
Game Design: João Escarlate
Programming: Rafael Braga
Music and SFX: Ian Geraldi
Music and SFX: Beatriz Orfaliais
Art: Luna Cassinelli
Vita (2022)
Todos os automatos do planeta receberam um sinal para acabar com toda a vida na Terra. Em legítima defesa, uma planta simbionte de guaraná possui a carcaça de um antigo robô para defender a última esperança da vida orgânica como nós conhecemos: a última planta do planeta.
Créditos
Arte: Allan Diament Danciger | Guilherme Araújo | Kevin Abreu | Marianna Aranda
Game Design: Allan Diament Danciger | Guilherme Araújo| João Victor Godinho Woitschach |
Leonardo Hermont | Kevin Abreu | Olavo Lucas
Programação: Leonardo Hermont | João Victor Godinho Woitschach | Olavo Lucas
Sonorização: Allan Diament Danciger | João Victor Godinho Woitschach | Leonardo Hermont
Agradecimentos Especiais: ICAD/VisionLab | Fifty Sounds
Pesadelo Náutico (2021)
Pesadelo Náutico é um jogo do gênero escape room com elementos cooperativos. Idealizado para dois jogadores. O jogador 1 passa informações para o jogador 2, enquanto este lê um manual com pistas para vencer os desafios do quarto. Você é uma criança e está sozinha no quarto do cruzeiro Kobayashi Maru sem seus pais. Enquanto jogava no seu DS e esperava seus pais voltarem estava tudo bem, mas agora a embarcação está naufragando e você precisa escapar. O tempo está correndo e para conseguir sair você precisa da ajuda de um tripulante que está do lado de fora do quarto. Se quiser sobreviver você precisará estar atento aos mínimos detalhes, coletando itens e resolvendo quebra-cabeças.
link: https://alinax.itch.io/pesadelo-nautico
Créditos
Som: Felipe Holanda
Game Design: João Escarlate
Game Design & UX: Isabella Ferreira
Narrativa & Game Design: Julia Corral
Arte: Júlia Pastusiak
Programação: Thomas Mergener
Bruxa ao Mar (2021)
Bruxa ao Mar is a game about a little witch who fell from their broom and ended up captured by a pirate crew. Help her gather enough magic scattered across the ship to fend for herself and find her broom safely.
link: https://mlhomsi.itch.io/bruxa-ao-mar
Créditos
Game design: Matheus L. Homsi
Programmers: Kevin Abreu | Ian Geraldi
Art: Marianna Ferreira | Guilherme de Araújo
Blockin’ Food (2020)
During Brazilian’s summer, a guy must fix his rooftop, while the pouring rain insists on invading his room. Throw the bricks in the right positions, moving as fast as you can to avoid the flood. Controls: W-A-S-D for movement; SPACE for throwing; ENTER to enter the game.
link: https://github.com/Kirink212/Blockin-Flood
Créditos
Programmer, Designer & Artist: Luís Fernando Teixeira Bicalho
Sound Effects & Music: Almighty Google
Chroma Eagle (2020)
As an spaceship high ranked pilot, you were given the task to protect an outer space region within the area of 3 space stations. A myriad of bad enemies will appear to obliterate any traces of human life in outer space, so stay alert. If the enemies manage to apply any damage to the stations, the pilot can repair them. The pilot needs material to repair them, though. Red material can repair the red colored station; Green material repairs the green colored station and Blue material repairs the blue station. Material may be spawned when enemies are defeated. The main goal is to keep the human colony for as much time as possible!
link para download: https://ggj.s3.amazonaws.com/games/2020/02/284950/src/MTDPg/Chroma%20Eagle.zip
The Controls: WASD
Movement Mouse: Movement
Left Mouse Button: Activate/Deactivate Laser Cannons
Right Mouse Button: Repair Laser
E key and Q key: Change raw material color
Escape key: Skip Introduction text
Créditos
Art & Game Design: Augusto Pereira
Sonorisation & Game Design: Felipe Holanda
Programming & Game Design: Gabriel Vasconcellos | Thomas Mergener
Fix The Menu (2020)
Fix a Crazy Menu
link para download: https://ggj.s3.amazonaws.com/games/2020/02/206713/src/whmtU/Fix-the-Menu.zip
Créditos
Lead Programmer: Mauricio Lana
Lead Design: Mauricio Lana
Lead Artist: Google
Executive Production: MaumauGames
Lead Level Design: Mauricio Lana
Finishing Touches: Mauricio Lana
Directive Creator: Lana Morisei
Special Thanks to: Augusto Baffa | Luiz Fernando | Ligia Martins | Bruno Baère | And every one at GGJ 2020
P.C. Fight – Pervasive Computer Fight (2018)
A pervasive Android game about white hat hackers and black hat hackers fighting each other transmitting viruses via a strange device (sometimes called mobile). The game uses the players mobile bluetooth connection in order to detect and infect players from the enemy team, or to heal players from the same team. Join your preferred team, white or black hat hackers. Compete against the other team, and help your team heal from the virus transmitted by your enemies. Conquer the most points to prove that you are the best hacker!
link para download: https://ggj.s3.amazonaws.com/games/2018/01/126707/exec/Fhbao/pc_fight.zip
Créditos
Programming: Augusto Baffa | Felipe Holanda | Mauricio Lana
Art: Augusto Pereira | Felipe Holanda
Game Concept: Isabela Guariglia
Game Design: Augusto Pereira | Bruno Baère | Leonardo Malavasi
Sound Effects: Felipe Holanda
Special Thanks: Lucas Menezes | ICAD Games/Visionlab | PUC-Rio
Assets: Glass Texture – borealnz | Plastic Texture – Steffen Larsen Attribution 2.0 Generic (CC BY 2.0)