Global Game Jam

Polarity (2022)

 

 

 

 

 

 

Game Website: https://the-hat-guy.itch.io/polarity

Controls:

A -> move left

D -> move right

SPACE -> jump

LEFT SHIFT or LMB -> swap polarity

ESC -> pause

Créditos

Game Design: João Escarlate

Programming: Rafael Braga

Music and SFX: Ian Geraldi

Music and SFX: Beatriz Orfaliais  

Art: Luna Cassinelli 


Vita (2022)

Todos os automatos do planeta receberam um sinal para acabar com toda a vida na Terra. Em legítima defesa, uma planta simbionte de guaraná possui a carcaça de um antigo robô para defender a última esperança da vida orgânica como nós conhecemos: a última planta do planeta.

 
 
 
 
 

Créditos

Arte: Allan Diament Danciger | Guilherme Araújo | Kevin Abreu | Marianna Aranda

Game Design: Allan Diament Danciger | Guilherme Araújo| João Victor Godinho Woitschach |

Leonardo Hermont | Kevin Abreu | Olavo Lucas

Programação: Leonardo Hermont | João Victor Godinho Woitschach | Olavo Lucas

Sonorização: Allan Diament Danciger | João Victor Godinho Woitschach | Leonardo Hermont

Agradecimentos Especiais: ICAD/VisionLab | Fifty Sounds


Pesadelo Náutico (2021)

Pesadelo Náutico é um jogo do gênero escape room com elementos cooperativos. Idealizado para dois jogadores. O jogador 1 passa informações para o jogador 2, enquanto este lê um manual com pistas para vencer os desafios do quarto. Você é uma criança e está sozinha no quarto do cruzeiro Kobayashi Maru sem seus pais. Enquanto jogava no seu DS e esperava seus pais voltarem estava tudo bem, mas agora a embarcação está naufragando e você precisa escapar. O tempo está correndo e para conseguir sair você precisa da ajuda de um tripulante que está do lado de fora do quarto. Se quiser sobreviver você precisará estar atento aos mínimos detalhes, coletando itens e resolvendo quebra-cabeças.

 

link: https://alinax.itch.io/pesadelo-nautico

Créditos

Som: Felipe Holanda 

Game Design: João Escarlate 

Game Design & UX: Isabella Ferreira

Narrativa & Game Design: Julia Corral

Arte: Júlia Pastusiak

Programação: Thomas Mergener


Bruxa ao Mar (2021)

Bruxa ao Mar is a game about a little witch who fell from their broom and ended up captured by a pirate crew. Help her gather enough magic scattered across the ship to fend for herself and find her broom safely.

 

 

 

 

link: https://mlhomsi.itch.io/bruxa-ao-mar

Créditos

Game design: Matheus L. Homsi

Programmers: Kevin Abreu | Ian Geraldi

Art: Marianna Ferreira | Guilherme de Araújo


 Blockin’ Food (2020)

During Brazilian’s summer, a guy must fix his rooftop, while the pouring rain insists on invading his room. Throw the bricks in the right positions, moving as fast as you can to avoid the flood. Controls: W-A-S-D for movement; SPACE for throwing; ENTER to enter the game.

 

 

 

link: https://github.com/Kirink212/Blockin-Flood

Créditos

Programmer, Designer & Artist: Luís Fernando Teixeira Bicalho

Sound Effects & Music: Almighty Google


Chroma Eagle (2020)

As an spaceship high ranked pilot, you were given the task to protect an outer space region within the area of 3 space stations. A myriad of bad enemies will appear to obliterate any traces of human life in outer space, so stay alert. If the enemies manage to apply any damage to the stations, the pilot can repair them. The pilot needs material to repair them, though. Red material can repair the red colored station; Green material repairs the green colored station and Blue material repairs the blue station. Material may be spawned when enemies are defeated. The main goal is to keep the human colony for as much time as possible!

 

 

link para download: https://ggj.s3.amazonaws.com/games/2020/02/284950/src/MTDPg/Chroma%20Eagle.zip

The Controls: WASD

Movement Mouse: Movement

Left Mouse Button: Activate/Deactivate Laser Cannons

Right Mouse Button: Repair Laser

E key and Q key: Change raw material color

Escape key: Skip Introduction text

Créditos

Art & Game Design: Augusto Pereira

Sonorisation & Game Design: Felipe Holanda

Programming & Game Design: Gabriel Vasconcellos | Thomas Mergener


Fix The Menu (2020)

Fix a Crazy Menu

 

 

 

 

 

link para download: https://ggj.s3.amazonaws.com/games/2020/02/206713/src/whmtU/Fix-the-Menu.zip

Créditos

Lead Programmer: Mauricio Lana

Lead Design: Mauricio Lana

Lead Artist: Google

Executive Production: MaumauGames

Lead Level Design: Mauricio Lana

Finishing Touches: Mauricio Lana

Directive Creator: Lana Morisei

Special Thanks to: Augusto Baffa | Luiz Fernando | Ligia Martins | Bruno Baère | And every one at GGJ 2020


P.C. Fight – Pervasive Computer Fight (2018)

A pervasive Android game about white hat hackers and black hat hackers fighting each other transmitting viruses via a strange device (sometimes called mobile). The game uses the players mobile bluetooth connection in order to detect and infect players from the enemy team, or to heal players from the same team. Join your preferred team, white or black hat hackers. Compete against the other team, and help your team heal from the virus transmitted by your enemies. Conquer the most points to prove that you are the best hacker!

 

 

link para download: https://ggj.s3.amazonaws.com/games/2018/01/126707/exec/Fhbao/pc_fight.zip

Créditos

Programming: Augusto Baffa | Felipe Holanda | Mauricio Lana

Art: Augusto Pereira | Felipe Holanda

Game Concept: Isabela Guariglia

Game Design: Augusto Pereira | Bruno Baère | Leonardo Malavasi

Sound Effects: Felipe Holanda

Special Thanks: Lucas Menezes | ICAD Games/Visionlab | PUC-Rio

Assets: Glass Texture – borealnz | Plastic Texture – Steffen Larsen Attribution 2.0 Generic (CC BY 2.0)

 

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